void kbdputc(Queue *q, int c)
void kbdrepeat(int on)
void kbdclock(void)
extern Queue *kbdq;
kbdq = qopen(4*1024, 0, 0, 0); qnoblock(kbdq, 1);
Kbdputc puts a 16-bit Unicode character c (ie, a `rune') on the given q, as a sequence of bytes in UTF-8 encoding (see utf(6)). If c is the special value Latin (defined by keyboard.h), kbdputc starts collecting characters, looking for the typeable representations of Unicode characters defined by keyboard(6); at the end of a complete such sequence, kbdputc queues the UTF-8 encoding of the corresponding Unicode character. It is up to the keyboard driver to map a suitable physical keyboard character (or combination of characters) to the code Latin.
Drivers that need to implement repeat of keypresses in software should call
addclock0link(kbdclock);
at the end of kbdinit, to cause kbdclock to be called each clock tick. Kbdrepeat can then be called to enable (on is non-zero) or disable it (on is zero). When repeat is on, kbdclock (when called) will periodically call kbdputc(kbdq,c) where c is the last rune given to kbdputc. The driver is responsible for enabling and disabling repeat appropriately; for instance, function keys and certainly Latin should typically not be repeated.
KBDPUTC(10.2 ) | Rev: Thu Feb 15 14:42:59 GMT 2007 |